Tuesday, December 8, 2015

Individual Pokemon Analysis - Garchomp

Hey guys! Today I really wanted to do a write up on one of my favorite Pokemon, Garchomp! Garchomp is an interesting Pokemon as it has always been seen as a worse Landorus. Garchomp Has a few specific niches over Landorus however, which should make you consider it for your team, as a few others have in the past.

Base Stats


HP:108


Attack:130


Defense:95


Sp.Atk:80


Sp.Def:85


Speed:102


Total:600









As you can see, Garchomp has quite the set of base stats to support an offensive set. Base 102 Speed is very helpful as it allows you to get over several Pokemon that would commonly threaten Landorus such as Charizard-Y and Kangaskhan. 

Garchomp also has much better natural bulk than Landorus. Landorus does however gain artificial bulk from a much better ability in Intimidate, but Rough Skin can help with weakening other Pokemon for KO's. Garchomps 108, 95, 85 is 29 base stat points better than Landorus' 89, 90, 80. This allows it to take Ice Beams better from Pokemon such as Thundurus and Cresselia.

Usable Moves

-Protect: Protect is Protect. If you don't understand the concept of why this move is good by now, I'm sorry but I've given up hope on helping you. 

-Rock Slide: This is a neat move that helps with Pokemon such as Charizard, Zapdos, and Thundurus (depending on how fast they are). Also with the base 102 Speed stat, it can allow you to flinch Pokemon like Kangaskhan without having to use a Choice Scarfed Landorus.

-Dragon Claw: A strong single-target STAB move is never a bad thing. This is also something Garchomp has over Landorus, a usable secondary STAB option. Does respectable damage to anything on neutral, and can allow you to hit Salamence hard if they don't carry Draco Meteor.

- Earthquake: A strong STAB spread option. Just does solid damage, and has great synergy if you have plenty of Flying Types/Levitaters or Pokemon with Protect on your team. 

-Stone Edge: An option to run over Rock Slide. Not too common but can be useful for getting past an opponents Wide Guard in order to KO an enemy Volcarona or Charizard. It also has the potential to KO non-Bold Nature Thundurus if you carry a Life Orb.

Abilities

-Sand Veil: This has some synergy with Tyranitar. An oldy but goody is to slap Bright Powder onto it and have Tyranitar out at the same time in order to make Garchomp a big nuisance for the opponent to deal with.

-Rough Skin: This gives you an artificial offensive option too, as it can do some respectable damage to opponents, especially if switched in on say a Kangaskhan's Fake Out. With either a Life Orb or a Rocky Helmet, the Rough Skin damage onto Kangaskhan will usually put it into Dragon Claw KO range if they are not too bulky.

Usable Items

-Lum Berry: This is just a solid item in general. Helps with Rotom's that like to try and burn you, and can help against random status inflictions such as freeze and that random Glare Serperior you'll run into eventually.

-Rocky Helmet: More of a 2014 item which was used for some powerful Kangaskhan hate. After switching in or a Fake Out or a Return (Depending on how strong they are) usually won't put you into Sucker Punch range and will allow you to KO them back with a Dragon Claw.

-Life Orb: This just helps you do some solid damage. Once again, it was more of a 2014 thing so it would be able to KO bulkier Hydreigon's but now the main appeal of it is the ability to KO bulkier Charizard's and Volcarnoa's, even at -1 Attack.

-Focus Sash: Helps Garchomp take an extra Ice hit that it normally wouldn't. The main appeal is to give you a second chance against offensive Life Orb Thundurus and the occasional Mamoswine.

-Bright Powder: Once again only used on the set that is trying to abuse Sand and Sand Veil. This is relatively weaker, and relies much more on luck, so I suggest against it.


Threats


Offensive Thundurus is an obvious threat due to the fact that it out speeds you and can OHKO you with a HP Ice, as simple as that. Also if you can't 2hko it with your Rock Slide, you will definitely be going down to 2 HP Ice's 

Ice Types in general are also a problem. Mamoswine has the option of being Choice Scarfed or carrying Ice Shard, as well as Weavile always being able to OHKO, both of which can be temporarily remedied by utilizing the Focus Sash. Other Pokemon that carry Ice Type moves such as Cresselia and Suicune can be problematic because of the fact that Garchomp can't touch them hard, and will usually be 2hko'd by them. 

Sample Set

Garchomp @ Lum Berry
Ability: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Protect
- Rock Slide
- Dragon Claw
- Earthquake

Nothing too strange here. This is what you should normally expect to see on a Garchomp if you ever see one in competition. You can make the argument to drop 8 EVs in Speed to put them in bulk, and I would say that is just fine as nothing relevant hits the 101 tier, and you are still outspeeding base 100's. Other Garchomp aren't common enough to worry about, so I would say that is just fine.

Welp, I hope you guys enjoyed! I worked hard on this, and I was able to finish it in one class time with some time to spare to play Clash Of Clans, so that makes me really happy. Let me know what you think of Garchomp over at my twitter: @_LightCore , and let me know what Pokemon you would like to see next! See you all next time!

Tuesday, December 1, 2015

Individual Pokemon Analysis - Raikou


So as a follow up to my Entei analysis, I thought it would be really fun to do one on a similar Pokemon in concept. Raikoo is a really interesting Pokemon, and it doesn't seem to fill the role you would expect of a very fast Electric type. Besides that Ian is also enjoys being best vgc, and oo'ing is his best attack.

Base Stats

StatRange
At Lv. 50At Lv. 100
HP:90
150 - 197290 - 384
Attack:85
81 - 150157 - 295
Defense:75
72 - 139139 - 273
Sp.Atk:115
108 - 183211 - 361
Sp.Def:100
94 - 167184 - 328
Speed:115
108 - 183211 - 361
Total:580











Now Raikou may seem like it has pretty good offensive stats, with a blistering base 115 speed and a respectable 115 special attack stat. This, however, is not the conventional way that people have used Raikou in the past. It usually plays with a supportive role due to it having the tools it needs to pull it off.

Raikou's speed stat is also very nice due to the fact that it naturally out speeds Thundurus. This allows you to run a bit more bulk than you normally would on a Pokemon like Raikou, due to the fact that it has a higher than normal speed stat. This also allows Raikou to pair well with other fast damaging Pokemon such as Salamence, due to them covering each others weaknesses with their STAB's and coverage moves.

Usable Moves

-Thunderbolt: Just a standard STAB move. It does respectable damage and it it's most consistent STAB move that is available. 

-Volt Switch: Another STAB option, but relatively weaker in my opinion due to the fact that you are forced to switch every single time you want to use a STAB move. This can be helpful though when you are trying to see what your opponent will do, and can give you more momentum than you previously had in the game.

-Hidden Power [Ice]: Another move that most people like to carry on Raikou. This helps with your Landorus match up, and considering the best item for Raikou is the Shuca Berry, being able to 2HKO landorus before it can 2HKO is pretty nice.

-Snarl: This helps get into the more supportive role of most Raikou. It's very nice and allows general support for your team by being able to weaken strong special attackers such as Charizard, Sylveon and Gardevoir.

-Light Screen: Functions the same as Snarl, except it doesn't do damage to pick up KO's on weakened Pokemon, but it does last longer if your opponent decides to switch, It's really up to personal preference.

-Reflect: This is essentially a must have on Raikou, as the combination of Reflect and Shuca Berry makes it so Landorus doesn't do much to any damage to you with Earthquake.

-Protect: What do I really need to say about this anymore? A Pokemon like Raikou needs this move most of the time to function properly.

-Toxic: This move can help you wear down annoyingly bulky Pokemon like Cresselia and Maranga Berry Milotic.

-Rain Dance: Just a supportive move that should only be used on very specific teams. Helps that Charizard-Y and Tyranitar matchup. 

Usable Items


-Shuca Berry: This allows it to beat Landorus and Garchomp if you carry HP Ice, which can be very useful.

-Sitrus Berry: This allows Raikou to take a wider varity of hits from anything not named Scarfed Landorus. This helps the Kangaskhan match up, as well as taking general attacks and allows more switching.

Weaknesses

Thundurus is a threat in a different sort of sense. Thundurus is the standard choice for a  fast bulky Electric type in this format, and its not too hard to see why. With access to a useful ability in Prankster, as well as Swagger and Taunt, it simply out classes Raikou in most ways. This is why Raikou has more of an offensive buffer support role, and the reason why Thunder Wave was left off the usable moves list. Thundurus' being a more common, and often seen better supporter is what keeps Raikou from hitting the spot light it could very well have.

Sample Sets

Raikou @ Shuca Berry
Ability: Pressure
EVs: 4 HP / 92 Def / 180 SpA / 4 SpD / 228 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Thunderbolt
- Hidden Power [Ice]
- Snarl
- Reflect

This set has some nice general bulk, with the Shuca Berry it allows you to take a Choice Banded Landorus-T's Eearthquake, and if they are Life Orb it does around 60% and then you KO with your own HP Ice. 228 Speed allows you to outspeed Timid max speed Thundurus so you can get off a Snarl before it attacks.

Raikou @ Sitrus Berry  
Ability: Pressure  
Level: 50  
EVs: 204 HP / 52 Def / 20 SpA / 4 SpD / 228 Spe  
Timid Nature  
- Thunderbolt  
- Reflect  
- Snarl  
- Protect
This is Angel Miranda's (CTMikotoMisaka) spread. I'm not entirely sure what it's meant to do, but as you can see it meets the same speed stat that the first one has, as well as a large chunk of bulk. Obviously this one is for when you want Raikou to take more general hits, and not to deal much damage, which can be very helpful through the course of a battle.

I hope you guys enjoyed this little write up. Once again Raikou is severaly underused, and thus there has not been one way that is definitive the best. Let me know what you think about Raikou over at my Twitter @_LightCore